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Course design thinking & inovasi

Program Studi S1 Bisnis Digital UNESA

 
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Deskripsi Mata Kuliah

This course introduces design thinking and its application to developing new products, services and business organizations. Design Thinking is an interdisciplinary, human-centered approach to innovation. Design Thinking aims to help large and small companies (e.g. startups) to change and innovate. The design thinking practiced in this course partly follows the IDEO approach which combines creative thinking and logical or rational thinking, and involves a process consisting of empathy, ideas and prototypes. Students will learn design principles, methodologies and frameworks, and apply them through exercises and projects. The course is divided into four main aspects, all of which are interconnected but which we also emphasize separately: (1) design methodology (e.g. design process, ethnographic research, brainstorming, integrative thinking, design roles, team composition), (2) "things" that will be designed (for example, the product, service, or business itself), for example the business model), (3) human attitudes and behavior (towards design), and (4) the design context. Design context refers to the broader emerging context for design and business, in particular, society (including different cultures, user personas and physical environments). Learning will be primarily experiential - through case analysis, group exercises, and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning.

CPMK

  • 1. Memahami nilai inovasi untuk organisasi, perekonomian dan masyarakat
  • 2. Menerapkan inovasi dan proses inovasi di dalam organisasi
  • 3. Memahami hubungan antara inovasi, design thinking dan kewirausahaan
  • 4. Menerapkan tahapan proses design thinking ke dalam proyek inovasi
  • 5. Menghasilkan keputusan strategis di bidang desain dan inovasi berdasarkan analisis informasi dan data, dan memberikan petunjuk dalam memilih

Aktifitas Pembelajaran

  • Pertemuan 1
    Konsep dasar design thinking
    • Date  4 September 2024

  • Pertemuan 2
    Tahap Design Thinking: Define and Research
    • Date  11 September 2024

  • Pertemuan 3
    Tahap Design Thinking: Define and Research
    • Date  18 September 2024

  • Pertemuan 4
    Tahap Design Thinking: Idea Generation
    • Date  25 September 2024

  • Pertemuan 5
    Etika Desain
    • Date  2 Oktober 2024

  • Pertemuan 6
    Etika Desain
    • Date  9 Oktober 2024

  • Pertemuan 7
    User centric design
    • Date  16 Oktober 2024

  • Pertemuan 8
    User centric design
    • Date  23 Oktober 2024

  • Pertemuan 9
    Graphic Design Software
    • Date  30 Oktober 2024

  • Pertemuan 10
    Graphic Design Software
    • Date  6 November 2024

  • Pertemuan 11
    Tahap desain: Refinement
    • Date  13 November 2024

  • Pertemuan 12
    Tahap desain: Prototyping
    • Date  20 November 2024

  • Pertemuan 13
    Tahap desain: Prototyping
    • Date  27 November 2024

  • Pertemuan 14
    Tahap desain: Implementation
    • Date  4 Desember 2024

  • Pertemuan 15
    Hasil desain produk/layanan digital
    • Date  11 Desember 2024

  • Pertemuan 16
    Hasil desain produk/layanan digital
    • Date  18 Desember 2024

Dosen

IKA DYAH CANDRA ARIFAH
IKA DYAH CANDRA ARIFAH
  • 215,475 Reviews4.8 Rating

HUJJATULLAH FAZLURRAHMAN
HUJJATULLAH FAZLURRAHMAN
  • 215,475 Reviews4.8 Rating

MUHAMMAD FACHMI
MUHAMMAD FACHMI
  • 215,475 Reviews4.8 Rating

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Preview this course
 
 
  • Program StudiS1 Bisnis Digital
  • Semester3
  • Lectures3
Difficult Things About Education.
$75$10