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Course Design Thinking Innovation

Program Studi S1 Bisnis Digital UNESA

 
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Course Description

This course introduces design thinking and its application to developing new products, services, and business organizations. Design Thinking is a human-centered, interdisciplinary approach to innovation. Design Thinking aims to help companies large and small (eg startups) to change and innovate. The design thinking practiced in this course partially follows the IDEO approach which combines creative thinking and logical or rational thinking, and involves processes consisting of empathy, ideas, and prototypes. Students will study design principles, methodologies and frameworks, and apply them through exercises and projects. This course is divided into four main aspects, all of which are interconnected but also emphasized separately: (1) design methodology (e.g. design process, ethnographic research, brainstorming, integrative thinking, design roles, team composition), (2) the "thing" to be designed (e.g. product, service or the business itself), e.g. business model ), (3) human attitudes and behavior (towards design), and (4) design context. Design context refers to the broader emerging context for design and business, in particular, society (including different cultures, user personas and physical environments). Learning will be primarily experiential - through case analysis, group exercises and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning. design roles, team composition), (2) the "thing" to be designed (for example, the product, service, or the business itself), for example a business model), (3) attitudes and human behavior (towards design), and (4) design context. Design context refers to the broader emerging context for design and business, in particular, society (including different cultures, user personas and physical environments). Learning will be primarily experiential - through case analysis, group exercises and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning. design roles, team composition), (2) the "thing" to be designed (for example, the product, service, or the business itself), for example a business model), (3) attitudes and human behavior (towards design), and (4) design context. Design context refers to the broader emerging context for design and business, in particular, society (including different cultures, user personas and physical environments). Learning will be primarily experiential - through case analysis, group exercises and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning. (3) human attitudes and behavior (towards design), and (4) design context. Design context refers to the broader emerging context for design and business, in particular, society (including different cultures, user personas and physical environments). Learning will be primarily experiential - through case analysis, group exercises and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning. (3) human attitudes and behavior (towards design), and (4) design context. Design context refers to the broader emerging context for design and business, in particular, society (including different cultures, user personas and physical environments). Learning will be primarily experiential - through case analysis, group exercises and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning. and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning. and team projects. Prototypes using easily accessible materials will be expected and guest speakers with practical experience in Design Thinking may also be invited to support learning.

Program Objectives (PO)

  • 1. Memahami nilai inovasi untuk organisasi, perekonomian dan masyarakat
  • 2. Menerapkan inovasi dan proses inovasi di dalam organisasi
  • 3. Memahami hubungan antara inovasi, design thinking dan kewirausahaan
  • 4. Menerapkan tahapan proses design thinking ke dalam proyek inovasi
  • 5. Menghasilkan keputusan strategis di bidang desain dan inovasi berdasarkan analisis informasi dan data, dan memberikan petunjuk dalam memilih

Aktifitas Pembelajaran

  • Pertemuan 1
    Konsep dasar design thinking
    • Date  4 September 2024

  • Pertemuan 2
    Tahap Design Thinking: Define and Research
    • Date  11 September 2024

  • Pertemuan 3
    Tahap Design Thinking: Define and Research
    • Date  18 September 2024

  • Pertemuan 4
    Tahap Design Thinking: Idea Generation
    • Date  25 September 2024

  • Pertemuan 5
    Etika Desain
    • Date  2 Oktober 2024

  • Pertemuan 6
    Etika Desain
    • Date  9 Oktober 2024

  • Pertemuan 7
    User centric design
    • Date  16 Oktober 2024

  • Pertemuan 8
    User centric design
    • Date  23 Oktober 2024

  • Pertemuan 9
    Graphic Design Software
    • Date  30 Oktober 2024

  • Pertemuan 10
    Graphic Design Software
    • Date  6 November 2024

  • Pertemuan 11
    Tahap desain: Refinement
    • Date  13 November 2024

  • Pertemuan 12
    Tahap desain: Prototyping
    • Date  20 November 2024

  • Pertemuan 13
    Tahap desain: Prototyping
    • Date  27 November 2024

  • Pertemuan 14
    Tahap desain: Implementation
    • Date  4 Desember 2024

  • Pertemuan 15
    Hasil desain produk/layanan digital
    • Date  11 Desember 2024

  • Pertemuan 16
    Hasil desain produk/layanan digital
    • Date  18 Desember 2024

Lecturer

IKA DYAH CANDRA ARIFAH
IKA DYAH CANDRA ARIFAH
  • 215,475 Reviews4.8 Rating

MUHAMMAD FACHMI
MUHAMMAD FACHMI
  • 215,475 Reviews4.8 Rating

HUJJATULLAH FAZLURRAHMAN
HUJJATULLAH FAZLURRAHMAN
  • 215,475 Reviews4.8 Rating

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  • Program StudiS1 Bisnis Digital
  • Semester3
  • Lectures3
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$75$10