This course produces works of art related to the functions and components of technology. Students carry out experiments based on the integration of computers, video, audio, internet, robotic/kinetic, and programming in artistic practice. Technical mastery of media is emphasized to encourage authentic formulation and realization of ideas. Providing arguments for the main themes and issues in contemporary art practice, discussed and elaborated through presentations and discussion of similar works. Comparing the structure of the creative process of certain artists‘ works and their relationship to the development of contemporary art in Indonesia and internationally. Through this lecture, artistic works of "media art" are produced, including: Biotech Art, Video Art, Digital Art, Electronic Art, Sound Art, Kinetic Art with the Project base Learning (PjBL) learning model.