Course Description
The material in this course contains the application of mastery of Japanese grammar through speaking skills at an advanced basic level which includes dialogue, interviews, group discussions in Japanese both formally and informally. Conversation topics are selected and adjusted based on mastery of the grammar and vocabulary that has been learned. The final result of learning in this course is being able to develop the ability to produce a real product from project-based learning activities using ICT, which fully prioritizes 21st century skills (6C = communication, collaboration, critical thinking, citizenship, creativity and character). responsibility. Learning applies active learning and project-based learning (PjBL) methods. Assessment and measurement are carried out in the form of objective, subjective (affective) and performance tests, for example: oral tests, role playing and activity checklists in lecture activities, and so on.
Program Objectives (PO)
- CPMK-S3 Memiliki kemampuan berpikir kritis, berkomunikasi, berkolaborasi, disertai kreativitas dalam mengerjakan tugas-tugas projek yang diberikan dengan mengedepankan sikap bertanggung jawab secara individual maupun kelompok.
- CPMK-P1-1 Menguasai pengetahuan mengenai konsep dasar bahasa Jepang dalam dialog sederhana, wawancara, diskusi kelompok dalam bahasa Jepang baik secara formal maupun informal pada level kemampuan dasar dari beragam sumber baik cetak maupun digital.
- CPMK-KK1 Mampu mengaplikasikan pengetahuan berbahasa Jepang mengenai beragam teks serta teknik-teknik membaca efektif yang telah dipelajari dalam kegiatan merencanakan, melaksanakan, mempresentasikan/mempublikasikan, maupun mengembangkan/mengevaluasi tugas projek yang diberikan baik secara individual maupun kelompok, dengan mengedepankan kemahiran abad-21 (6C=communication, collaboration, critical thinking, citizenship, creativity, dan character) sehingga bermanfaat dan berdaya guna dalam kegiatan akademis maupun kehidupan nyata.
- CPMK-KU1 Mampu mengaplikasikan TIK disertai pemanfaatan beragam sumber belajar baik cetak mapun digital guna mendukung pengerjaan tugas projek berbasis 6C.