Universitas Negeri Surabaya
Fakultas Bahasa dan Seni
Program Studi S1 Sastra Inggris

Kode Dokumen

SEMESTER LEARNING PLAN

Course

KODE

Rumpun MataKuliah

Bobot Kredit

SEMESTER

Tanggal Penyusunan

Desain Program Magang Praktik Industri

7920209092

T=0

P=4

ECTS=6.36

6

22 November 2024

OTORISASI

Pengembang S.P

Koordinator Rumpun matakuliah

Koordinator Program Studi




.......................................




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Dr. Ali Mustofa, S.S., M.Pd.

Model Pembelajaran

Project Based Learning

Program Learning Outcomes (PLO)

PLO program Studi yang dibebankan pada matakuliah

PLO-2

Menunjukkan karakter tangguh, kolaboratif, adaptif, inovatif, inklusif, belajar sepanjang hayat, dan berjiwa kewirausahaan

PLO-3

Mengembangkan pemikiran logis, kritis, sistematis, dan kreatif dalam melakukan pekerjaan yang spesifik di bidang keahliannya serta sesuai dengan standar kompetensi kerja bidang yang bersangkutan

PLO-6

Mampu memahami, menganalisis, dan menginterpretasikan karya sastra dan non-sastra dalam berbagai genre dan moda komunikasi

Program Objectives (PO)

PO - 1

being able to Integrate theoretical design knowledge with practical application in an internship setting

PO - 2

being able to Exhibit professional behavior and effective teamwork within a design team.

PO - 3

being able to Produce a portfolio that showcases their design work and projects completed during the internship

PO - 4

being able to Evaluate their internship experience and articulate the lessons learned

Matrik PLO-PO

 
POPLO-2PLO-3PLO-6
PO-1  
PO-2  
PO-3  
PO-4  

Matrik PO pada Kemampuan akhir tiap tahapan belajar (Sub-PO)

 
PO Minggu Ke
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
PO-1
PO-2
PO-3
PO-4

Deskripsi Singkat Mata Kuliah

This course provides students with practical experience in the design industry through an internship program. Students will work in professional environments, apply theoretical knowledge, and develop skills essential for a successful career in design. Emphasis is placed on project development, teamwork, client interaction, and understanding industry standards.

Pustaka

Utama :

  1. Understanding How Designers Think and Work by Nigel Cross
  2. The Elements of User Experience by Jesse James Garrett

Pendukung :

  1. journal
  2. Mendeley Research Manager

Dosen Pengampu

Minggu Ke-

Kemampuan akhir tiap tahapan belajar
(Sub-PO)

Penilaian

Bantuk Pembelajaran,

Metode Pembelajaran,

Penugasan Mahasiswa,

 [ Estimasi Waktu]

Materi Pembelajaran

[ Pustaka ]

Bobot Penilaian (%)

Indikator

Kriteria & Bentuk

Luring (offline)

Daring (online)

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

1

Minggu ke 1

  1. Students will demonstrate the ability to apply design theories and principles to real-world projects.
  2. Students will complete a project that incorporates research, conceptualization, and execution stages based on classroom learning
  1. Application of design principles in projects.
  2. Ability to discuss how coursework informed practical work.
Kriteria:
  1. Quality of work submitted.
  2. Ability to articulate the relationship between theory and practice

Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: apply design theories and principles to real-world projects
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

2

Minggu ke 2

  1. Students will demonstrate the ability to apply design theories and principles to real-world projects.
  2. Students will complete a project that incorporates research, conceptualization, and execution stages based on classroom learning
  1. Application of design principles in projects.
  2. Ability to discuss how coursework informed practical work.
Kriteria:
  1. Quality of work submitted.
  2. Ability to articulate the relationship between theory and practice

Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: apply design theories and principles to real-world projects
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

3

Minggu ke 3

  1. Students will actively participate in team meetings, contributing ideas and feedback.
  2. Students will demonstrate respect and effective communication with team members and clients

Participation in team meetings and collaborations.

Kriteria:
  1. Peer and supervisor evaluations based on collaboration, communication skills, and reliability.
  2. Self-assessment reflecting on teamwork experiences and personal contributions.

Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Exhibit Professional Behavior and Effective Teamwork within a Design Team
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

4

Minggu ke 4

  1. Students will curate a portfolio that highlights key projects and their individual contributions.
  2. students will The portfolio will include a variety of work, such as sketches, final designs, and project summaries.
  1. Compilation of design projects completed during the internship.
  2. Quality of presentation and organization of the portfolio
Kriteria:
  1. Completeness and quality of portfolio.
  2. Ability to explain design choices and processes

Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Portfolio Development
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

5

Minggu ke 5

  1. Students will actively participate in team meetings, contributing ideas and feedback.
  2. Students will demonstrate respect and effective communication with team members and clients.
  1. Participation in team meetings and collaborations.
  2. Timeliness and reliability in completing tasks.
Kriteria:

Peer and supervisor evaluations based on collaboration, communication skills, and reliability.


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Exhibit Professional Behavior and Effective Teamwork within a Design Team
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

6

Minggu ke 6

  1. Students will actively participate in team meetings, contributing ideas and feedback.
  2. Students will demonstrate respect and effective communication with team members and clients.
  1. Participation in team meetings and collaborations.
  2. Timeliness and reliability in completing tasks.
Kriteria:

Peer and supervisor evaluations based on collaboration, communication skills, and reliability.


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Exhibit Professional Behavior and Effective Teamwork within a Design Team
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

7

Minggu ke 7

Students will demonstrate respect and effective communication with team members and clients.

Timeliness and reliability in completing tasks.

Kriteria:

Self-assessment reflecting on teamwork experiences and personal contributions.


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Professional Behavior and Teamwork
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

8

Minggu ke 8

Students will demonstrate respect and effective communication with team members and clients.

Timeliness and reliability in completing tasks.

Kriteria:

Self-assessment reflecting on teamwork experiences and personal contributions.


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Professional Behavior and Teamwork
Pustaka: Understanding How Designers Think and Work by Nigel Cross
5%

9

Minggu ke 9

Students will curate a portfolio that highlights key projects and their individual contributions.

Compilation of design projects completed during the internship

Kriteria:

Completeness and quality of portfolio

offline
2x50
online
2x50
Materi: Produce a Portfolio
Pustaka: The Elements of User Experience by Jesse James Garrett
5%

10

Minggu ke 10

Students will curate a portfolio that highlights key projects and their individual contributions.

Compilation of design projects completed during the internship

Kriteria:

Completeness and quality of portfolio

offline
2x50
online
2x50
Materi: Produce a Portfolio
Pustaka: The Elements of User Experience by Jesse James Garrett
5%

11

Minggu ke 11

The portfolio will include a variety of work, such as sketches, final designs, and project summaries

Quality of presentation and organization of the portfolio


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Portfolio Development
Pustaka: The Elements of User Experience by Jesse James Garrett
5%

12

Minggu ke 12

The portfolio will include a variety of work, such as sketches, final designs, and project summaries

Quality of presentation and organization of the portfolio


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Portfolio Development
Pustaka: The Elements of User Experience by Jesse James Garrett
10%

13

Minggu ke 13

Students will write a comprehensive reflection paper analyzing their internship experience, including challenges faced and skills gained

Written reflection on the internship experience.

Kriteria:

Depth of reflection


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Reflection and Evaluation
Pustaka: journal
10%

14

Minggu ke 14

Students will write a comprehensive reflection paper analyzing their internship experience, including challenges faced and skills gained

Written reflection on the internship experience.

Kriteria:

Depth of reflection


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: Reflection and Evaluation
Pustaka: journal
10%

15

Minggu ke 15

Students will identify specific areas for personal and professional growth.

Identification of skills gained and areas for improvement

Kriteria:

Ability to connect experiences to future career goals and opportunities for improvement


Bentuk Penilaian :
Penilaian Hasil Project / Penilaian Produk
offline
2x50
online
2x50
Materi: comprehensive reflection paper analyzing their internship experience
Pustaka: journal
10%

16

Minggu ke 16

Mahasiswa harus menyusun laporan yang mencakup analisis mendalam tentang desain program magang yang ada, serta memberikan rekomendasi yang didasarkan pada prinsip-prinsip akademik

Kriteria:
  1. Analisis Kasus Desain Program Magang
  2. Presentasi Kasus Desain Program Magang

Bentuk Penilaian :
Praktik / Unjuk Kerja


15%



Rekap Persentase Evaluasi : Project Based Learning

No Evaluasi Persentase
1. Penilaian Hasil Project / Penilaian Produk 85%
2. Praktik / Unjuk Kerja 15%
100%

Catatan

  1. Capaian Pembelajaran Lulusan Program Studi (PLO - Program Studi) adalah kemampuan yang dimiliki oleh setiap lulusan Program Studi yang merupakan internalisasi dari sikap, penguasaan pengetahuan dan ketrampilan sesuai dengan jenjang prodinya yang diperoleh melalui proses pembelajaran.
  2. PLO yang dibebankan pada mata kuliah adalah beberapa capaian pembelajaran lulusan program studi (CPL-Program Studi) yang digunakan untuk pembentukan/pengembangan sebuah mata kuliah yang terdiri dari aspek sikap, ketrampulan umum, ketrampilan khusus dan pengetahuan.
  3. Program Objectives (PO) adalah kemampuan yang dijabarkan secara spesifik dari PLO yang dibebankan pada mata kuliah, dan bersifat spesifik terhadap bahan kajian atau materi pembelajaran mata kuliah tersebut.
  4. Sub-PO Mata kuliah (Sub-PO) adalah kemampuan yang dijabarkan secara spesifik dari PO yang dapat diukur atau diamati dan merupakan kemampuan akhir yang direncanakan pada tiap tahap pembelajaran, dan bersifat spesifik terhadap materi pembelajaran mata kuliah tersebut.
  5. Indikator penilaian kemampuan dalam proses maupun hasil belajar mahasiswa adalah pernyataan spesifik dan terukur yang mengidentifikasi kemampuan atau kinerja hasil belajar mahasiswa yang disertai bukti-bukti.
  6. Kreteria Penilaian adalah patokan yang digunakan sebagai ukuran atau tolok ukur ketercapaian pembelajaran dalam penilaian berdasarkan indikator-indikator yang telah ditetapkan. Kreteria penilaian merupakan pedoman bagi penilai agar penilaian konsisten dan tidak bias. Kreteria dapat berupa kuantitatif ataupun kualitatif.
  7. Bentuk penilaian: tes dan non-tes.
  8. Bentuk pembelajaran: Kuliah, Responsi, Tutorial, Seminar atau yang setara, Praktikum, Praktik Studio, Praktik Bengkel, Praktik Lapangan, Penelitian, Pengabdian Kepada Masyarakat dan/atau bentuk pembelajaran lain yang setara.
  9. Metode Pembelajaran: Small Group Discussion, Role-Play & Simulation, Discovery Learning, Self-Directed Learning, Cooperative Learning, Collaborative Learning, Contextual Learning, Project Based Learning, dan metode lainnya yg setara.
  10. Materi Pembelajaran adalah rincian atau uraian dari bahan kajian yg dapat disajikan dalam bentuk beberapa pokok dan sub-pokok bahasan.
  11. Bobot penilaian adalah prosentasi penilaian terhadap setiap pencapaian sub-PO yang besarnya proposional dengan tingkat kesulitan pencapaian sub-PO tsb., dan totalnya 100%.
  12. TM=Tatap Muka, PT=Penugasan terstruktur, BM=Belajar mandiri.